



The battles in the early chapters aren’t too tricky. Where the team behind Triangle Strategy looks to be placing an emphasis is positioning. So, familiar to anyone who’s played turn-based tactical games in the past. A character can move and perform one action each turn - this could be an attack, using an ability, or activating an item. You and the enemy take turns to move and act with a single unit, the turn order determined by each character’s speed. It’s a shame there were so few combat encounters in the opening chapters of Triangle Strategy because it’s here where the game really shines.īattles are turn-based and set across a simple square grid.
